Anti-Exploited Avatar System
[Agreader3000]:
Of course! Why hasn't anyone thought of this yet? :P
Our fun is always ruined by those with exploited avatars. Take Five Nights At Nobody's by LinedPaperGuy for example. Awesome game, but those exploiters simply ruin the fun.
To prevent these exploiters, have a checkpoint right next to the spawn point, where a normal player cannot reach it. Perhaps a cage? :P
When the exploiter spawns, they touch the checkpoint, and their new spawn point is set. Have some method of killing all players. Normal players respawn normally, while exploiters do not.
[Jatsu]:
Use a drop tube instead. Spawn at the ceiling, checkpoint just above that, trap checkpoints on each side. Player falls to poison. If they're normal they'll get sent to the checkpoint on top. If they're not, they get sent to checkpoint on any side.
Suggest your ideas below!
FNaN by Lined: http://friends.kogama.com/games/profile/111500/
Jun 26, 2015