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hoverpickup bug test
1. Player A and Player B enters the same edit session
2. A hovercraft/hamsterwheel is placed alongside a weapon
3. Player A and Player B enter edit play mode
4. Player A enters the vehicle
5. Player A leaves the vehicle
6. Player B enters the vehicle
7. Player B drives into pickup
> Player A's client will act as if they picked up the weapon
Nov 22, 2017
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